ian's posts with tag: colors

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Blog EntryFYI: Vectors and bitmaps (graphics)Apr 2, '08 1:24 AM
for everyone
For added information and clarifications... I came across these terms on my first job at Imagesetters Inc. (Probably something they forgot to tell us in college hahaha)

Vector graphics

Vector graphics (also called geometric modeling or object-oriented graphics) is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics.

Vector graphics is an alternative to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the represe

ntation of photographic images.[1]

Advantages to this style of drawing over raster graphics:
  • This minimal amount of information translates to a much smaller file size compared to large raster images (the size of representation doesn't depend on the dimensions of the object), though a vector graphic with a small file size is often said to lack detail compared with a real world photo.
  • Correspondingly, one can indefinitely zoom in on e.g. a circle arc, and it remains smooth. On the other hand, a polygon representing a curve will reveal being not really curved.
  • On zooming in, lines and curves need not get wider proportionally. Often the width is either not increased or less than proportional. On the other hand, irregular curves represented by simple geometric shapes may be made proportionally wider when zooming in, to keep them looking smooth and not like these geometric shapes.
  • The parameters of objects are stored and can be later modified. This means that moving, scaling, rotating, filling etc. doesn't degrade the quality of a drawing. Moreover, it is usual to specify the dimensions in device-independent units, which results in the best possible rasterization on raster devices.
  • From a 3-D perspective, rendering shadows is also much more realistic with vector graphics, as shadows can be abstracted into the rays of light which form them. This allows for photo realistic images and renderings.
Printing

Vector art is key for printing. Since the art is made from a series of mathematical curves it will print very crisp even when resized. For instance one can take the same vector logo and print it on a business card, and then enlarge it to billboard size and keep the same crisp quality. A low-resolution raster graphic would blur incredibly if it were enlarged from business card size to billboard size.


Raster graphics


computer graphics, a raster graphics image or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats (see Comparison of graphics file formats).

A bitmap corresponds bit-for-bit with an image

displayed on a screen, generally in the same format used for storage in the display's video memory, or maybe as a device-independent bitmap. Bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).

The printing and prepress industries know raster graphics as contones (from "continuous tones") and refer to vector graphics as "line work".

The word "raster" has its origins in Latin rastrum (a rake) and Latin radere (to scrape), and recalls metaphorically the systematic sampling of a grid-pattern of individual pixel-spaces with a view to representing an overall image.


Colors

Each pixel has an individually defined color; images in the RGB color space, for instance, often consist of colored pixels defined by three bytes — one byte each for red, green and blue. Less colorful images require less information per pixel; for example, an image with only black and white pixels requires only a single bit for each pixel. One can distinguish raster graphics from vector graphics in that vector graphics represent an image through the use of geometric objects such as curves and polygons.

A colored raster image (or pixmap) will usually have pixels with between one and eight bits for each of the red, green, and blue components, though other color-encodings also occur, such as four- or eight-bit indexed representations that use vector quantization on the (R, G, B) vectors. The green component sometimes has more bits than the other two to allow for the human eye's greater discrimination of this component.

Encoding

The total number of pixels (resolution), and the amount of information in each pixel (often called color depth) determine the quality of a raster image. For example, an image that stores 24 bits of color-information per pixel (the standard for displays since around 1995) can represent smoother degrees of shading than one that only stores 16 bits per pixel, but not as smooth as one that stores 48 bits. Likewise, an image sampled at 640 x 480 pixels (and therefore containing 307,200 pixels) will look rough and blocky compared to one sampled at 1280 x 1024 (1,310,720 pixels). Because it takes a large amount of data to store a high-quality image, computer software often uses data compression techniques to reduce this size for images stored on disk. Some techniques sacrifice information, and therefore image quality, in order to achieve a smaller file-size. Computer scientists refer to compression techniques that lose information as lossy compression.


Resolution

Raster graphics are resolution dependent. They cannot scale to an arbitrary resolution without loss of apparent quality. This deficiency contrasts with the capabilities of vector graphics, which easily scale to the quality of the device rendering them. Raster graphics deal more practically than vector graphics with photographs and photo-realistic images, while vector graphics often serve better for typesetting or for graphic design. Modern computer-monitors typically display about 72 to 130 pixels per inch (PPI), and some modern consumer printers can resolve 2400 dots per inch (DPI) or more; determining the most appropriate image resolution for a given printer-resolution can pose difficulties, since printed output may have a greater level of detail than a viewer can discern on a monitor. Typically, a resolution of 150 to 300 pixel per inch works well for 4-color process (CMYK) printing.

-http://en.wikipedia.org/wiki/Vector_graphics

REMEMBER THAT BOTH TYPES HAVE ADVANTAGES AND DISADVANTAGES BEST THING TO DO IS TO USE BOTH IN PROJECTS/WORKS WHERE THE TYPES ARE MOST SUITABLE...

Photo AlbumMula sa simpleng lapis at krayola (15 photos)Jul 26, '07 11:45 PM
for everyone

Pictures of my art materials and some sample works in different medium: Naaalala ko pa noong kindergarden (reminiscing sound)
ian: waaaw ang ganda naman ng kulay na ginamit mo anong pangalan nyan sa krayola?
klasmeyt: sea green
ian: huh? (hanap sa 24 colors na crayons) wala akung ganun -ahauahau

:: Simula noong araw na yun ay pinangarap ko ng makabili ng crayons na 64 color - yung may libreng pantasa at may sea greaan na color :P and nung college nag-fine arts ako yey! Mas makulay na ang buhay!!!

*Di pa rin ako nakakabili ng crayons na 64 colors hanggang ngaun hahah

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